Designers: Virginio Gigli, Flaminia Brasini, Stefano Luperto and Antonio Tinto
Artist: Michael Menzel
Number of players: 2 – 4
Playtime: 120 minutes
Rulebooks in: Dutch, English, French and German
Terramara is the name of the villages founded around 1500 B.C., mid- to late Bronze Age, in Northern Italy. People lived, travelled and traded between the Alps mountain range and the river Po. The main occupations of Terramara people were hunting, farming and metallurgie, casting bronze tools like axe heads in stone moulds. The houses in the villages were built on piles, meaning each house is build above the ground, supported by wooden stakes.
In Terramara, you will play as the chief of a clan living in one of these villages. Your goal is to develop your clan, exploring lands farther away to trade with other villages, and reach sacred places. You improve your battle strength and discover new technologies to create useful artefacts. The player who develops the best clan by gaining more development points, will become leader of the whole Terramara and wins the game!